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1.2. The SCORM Content Aggregation Model

The SCORM CAM represents a learning-taxonomy neutral means for designers and implementers of instruction to aggregate learning resources for the purpose of delivering a desired learning experience. A learning resource is any representation of information that is used in a learning experience. Learning experiences consist of activities that are supported by electronic or non-electronic learning resources.

One activity in the process of creating and delivering learning experiences involves the creation, discovery, and gathering together, or aggregation, of simple assets into more complex learning resources and then organizing the resources into a predefined sequence of delivery. The SCORM CAM supports this process and is made up of the following:

Content Model: Nomenclature defining the content components of a learning experience.

Content Packaging: Defines how to represent the intended behavior of a learning experience (content structure) and how to aggregate activities of learning resources for movement between different environments (content packaging).

Metadata: A mechanism for describing specific instances of the components of the content model.

Sequencing and Navigation: A rule-based model for defining a set of rules that describes the intended sequence and ordering of activities. The activities may or may not reference learning resources to be delivered to the learner.